Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f3
Issue ID
990779
Regression
No
[Windows] Setting new project path to nonexistent disk causes Unity to go into a 'failed to load window layout' loop
Reproduction steps:
1. Open Unity editor
2. Select New+
3. Insert invalid location, e.g. Y:\
4. Select "Create project"
Expected result: "cannot create a project at Y:\" error is shown with some details about the reported Windows file system error.
Actual result: "Failed to load window layout" error is displayed (see attached screenshot)
Reproducible with: 5.6.5p1, 2017.1.3f1, 2017.3.0p3, 2018.1.0a2
Not reproducible with: 2017.2.1p2, 2018.1.0a3, 2018.1.0b1, 2018.1.0b4
Notes:
- in Unity editor version 2017.2.1p2 editor crashed and windows message "Unity editor has stopped working" is shown
- in Unity editor versions 2018.1.0a3-b4 no error message is shown, but the editor process can be observed as active in the Task Manager
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment