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Error on selection of Animator window tab
Error on selection of Animator window tab 1. What happenedI'm getting 2 error messages when selecting the Animator window tab, when ... Read more
Error when deleting FBX motion file
Error when deleting FBX motion file 1. What happenedEvery time I delete an FBX file with animation clip(s), I get this error message... Read more
[WIN] Cross compilation job Assembly-Csharp.dll failed when building for...
How to reproduce: 1. Open attached project2. Build to iOS- Note that the build fails with error: Cross compilation job Assembly-CSha... Read more
Crash deleting Animator Controller
1. What happenedUnity crashes when I delete an assigned Animator Controller 2. How we can reproduce it using the example you attache... Read more
Destroyed matches show up in list match results
Destroyed matches show up in list match results. Read more
[iOS] Done/Cancel buttons are missing on the multiline keyboard
When opening the touch screen keyboard (TouchScreenKeyboard.Open) with the multiline option, the keyboard pops up without a toolbar,... Read more
[iOS] Touch screen keyboard doesn’t get closed after resuming app
On iOS 7, the on-screen keyboard (TouchScreenKeyboard) doesn’t get closed after the following steps: - Open the on-screen keyboard w... Read more
[WebGL] Firefox crashes on Application.OpenURL
-e: see title, just maxes its core freezing the browser -repro:--open attached project--build and run webgl in FF--click into the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub