Search Issue Tracker
Setting "sharedMesh" in disabled "Mesh Collider", turns collider on even...
Steps to reproduce: 1. Open attached project 2. Open scene named "bug" 3. Start play mode -Mesh Collider is disabled, yet RayCast s... Read more
[Debug] Debug.* (Debug.Log, Debug.Format, Debug.LogError and etc.) crash...
(Check the attached *.gif file to see the bug) Steps to reproduce: 1. Open the attached project 2. Navigate to Assets 3. Open the I... Read more
Camera renders every object instead of the specific layer object
Reproduction steps: 1. Open the attached project in Unity 2. Open the Bug Example scene 3. Select the Default Camera gameObject. 4. ... Read more
[Editor] Cannot switch keyboard language with windows shortcut on 5.5+
Steps to reproduce: 1. Open a project in 5.5+ 2. Try to change windows keyboard language with shortcut(Shift + ctrl OR shift + alt, ... Read more
[Linear] sRGB image has no gamma curve in linear space
Steps to reproduce: 1. Open attached project and build it 2. Notice that bottom texture is darker compared to the top one Note: no... Read more
Crash in BezierCurve::NormalPoint when calling UnityEditor.Handles.MakeB...
To reproduce: - Open "scene" - Select "GameObject" - Change the "Division" parameter to 0 - Observe crash Reproducible: 5.5.0b5, 5... Read more
Cannot change the icon for Standalone
Steps to reproduce : - create a new project - go to Player Settings - try to select the Icon feature and notice the option doesn't ... Read more
[Experimental] SpriteRenderer.color does not get updated on change via s...
How to reproduce: 1. Open user attached project 2. Open scene 'Scene' 3. Enter play mode Expected behaviour: All sprites change to ... Read more
transform.SetParent() causes Image objects not to render
How to reproduce: 1. Open the attached project "834383SetParent.zip" 2. Open test scene 3. Under Canvas is working and failing objec... Read more
[iOS] Very long GPU time on iPhone 7 with rendering effects
When using rendering effects (like Graphics.Blit) on iPhone 7 and 7 Plus, the GPU frame time becomes extremely long. This doesn't oc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow