Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
986540
Regression
Yes
2D polygon collider bounds are not updating when texture is changed
How to reproduce:
1. Open "986540Repro" project
2. Enter "TerrainTest" scene
3. Enter play mode
4. With left mouse button click on the ground to edit it
Expected result: Polygon collider bounds should change when texture is changed
Actual result: Polygon collider bounds remain the same
Regression first introduced in: 2017.2.0p1
Reproducible with: 2018.1.0b3, 2017.3.0p2, 2017.2.1p2, 2017.2.0p1
Not reproducible with:2017.2.0f3, 2017.1.3f1, 5.6.5p1, 5.5.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
- PropertyDrawer gets disposed while still being active when adding a secondary component
Add comment