Search Issue Tracker
[Auto][LoadLevelAdditive] LoadLevelAdditive loads baked lighting as (no ...
To reproduce:1. Open attached project2. Open scene GenerateStuff3. Press space - It will load additively random set of levels 1 and ... Read more
(KERNELBASE) RaiseException crash on play
1) Open my attached project2) Press play Read more
[SpeedTree][WindZone] SpeedTree leaves are not visible on devices if win...
Speed tree leaves are not visible on android devices if wind zone is used in the scene Read more
100% CPU usage when using fallback characters from system font
How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Build to iOS and run- Note the CPU usage and the time it ta... Read more
[PropertyDrawer] Custom foldout on one element of an array affects every...
[ PropertyDrawer ] Custom foldout on one element of an array affects every element Reproduction steps: 1. Open the attached project2... Read more
[IL2CPP] Queue.Dequeue and BinaryReader.ReadInt32 significantly slower t...
To Reproduce: 1. Deploy the attached project (with debug symbols on) to an device.2. Run the app with time profiler in Instruments a... Read more
[WP8.1] Serialization Weaver issue, failed to resolve a plugin assembly
To reproduce:1. Build attached project2. Notice exception in console Read more
[PropertyDrawer.OnGUI] In OnGUI SerializedProperty.type returns Generic ...
Reproduction steps: 1. Open attached project "PropertyDrawerType"2. Open scene "Test"3. Select GameObject "Demo"4. In the Inspector ... Read more
Bad pose on FBX import (specific file)
Bad pose on FBX import (specific file) 1. What happenedImporting this specific file results in a bad pose and in consequence a bad H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub