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Kinematic child object with Rigidbody2D moves slower than the parent obj...
Reproduction steps: 1. Open user's attached project "Child Rigidbody Rotation Bug Report Project" and scene "SampleScene" 2. Enter P... Read more
Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another ...
Steps to reproduce: 1. Create a new user or make sure you already have a secondary Windows user 2. Create a new project (possible to... Read more
[Input System] Moving the Game view window while in Play mode locks the ...
Steps to reproduce: 1. Download and open "InputSystem Bug" project 2. Open "BabeLevel_P" scene 3. Enter "Play" mode 4. Press the esc... Read more
An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...
How to reproduce: 1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene" 2. In Project window, select "Cla... Read more
MissingReferenceException is thrown when entering Play Mode with Reload ...
How to reproduce: 1. Open the project from the attached file "1214031.zip" 2. In the Hierarchy window, select the "Quad" GameObject ... Read more
[New Input System] OnPointerExit does not work
Reproduction steps: 1. Open original project "Swappy Shapes.zip" 2. Open Main Menu scene, turn off "Working Input System" GameObject... Read more
[Addressables] UnloadSceneAsync does not unload the scene when it is sti...
How to reproduce: 1. Open the attached project ("case_1211833-AddressablesCancelingBug.zip") 2. Open the repro scene ("SampleScene")... Read more
[Shaders] Change in included hlsl file does not always trigger recompila...
How to reproduce: 1. Open attached project "ShaderErrorAfterCommenting.zip" and scene "SampleScene" 2. In Project window, open "Sam... Read more
Setting Max-Width on left column content of UIElements VisualSplitter br...
When max-width is specified on the left column content of VisualSplitter, resizing the left column beyond the max-width will eventua... Read more
Graphic Raycaster Blocking Mask is accessible through the Inspector but ...
Reproduction steps: 1. Create a new project 2. Attach Graphic Raycaster component to any GameObject 3. Ensure that "Blocking Mask" c... Read more
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