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[NavMesh] [Bake] Regions of different areas are removed if area is less ...
Repro steps: 1. Open "PathError.zip" project 2. Load "Test" scene 3. Open the Navigation window and select the Bake tab 4. Bake Navm... Read more
[OSX][GLCore] Switching from windowed to full screen with GLCore breaks ...
Steps to reproduce: 1. Build the attached project with GLCore graphics API 2. Run the game in 'Windowed' mode 3. Select the possibl... Read more
[Metal][Standalone] Screen is covered with transparent net on specific h...
Reproduction steps: 1. Create a new Unity project. 2. Create a new scene. 3. Select "Metal" graphics API. 4. Build and run the creat... Read more
[Regression][OSX] Launcher crashes after clicking 'Work Offline' button ...
Steps to repro: 1. Open Unity Launcher Window on OSX; 2. Click Sign In button; 3. Close Launcher window (either by clicking X butto... Read more
A portion of Spotlight is clipped at a specific angle with camera set to...
To reproduce: 1. Open the project attached by the user 2. Open Game view 3. Notice that part of the Spotlight isn't rendered on the ... Read more
When picking color of UI Image with color picker, it gets slightly darke...
How to reproduce: 1. Open the attached project 2. Open main scene 3. Select Image in hierarchy 4. Change image color (e.g. to yellow... Read more
Scene Manager does not have undo functionality
Steps to reproduce: 1. Create new project. 2. Create several scenes. 3. Open those scenes in additive. things that does not work a... Read more
4096x4096 is possible but 8192x8192 gets reduced to 2187x2187, which is ...
Steps to reproduce : - create a new custom resolution of 8192x8192 - press play and notice the message : GameView reduced to a rea... Read more
[Regression][OSX] Launcher window cannot be closed when opening it throu...
Steps to repro: 1. Open Unity on OSX; 2. In the Launcher window sign out of your account; 3. Create new project; 4. In the Editor C... Read more
[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame
A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow