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[UGUI]The vertical scrollbar of ScrollView is not automatically hidden, ...
To reproduce: 1) Open attached project and scene 2) Play it Expected: In the upper text box, the vertical scrollbar should be hidde... Read more
Random spikes in CPU usage in runtime caused by Physics.Processing
Steps to reproduce: 1. Open attached “PerformanceIssue.zip” Unity project 2. Open scene “Main” 3. Enter Play mode 4. Open Window->Pr... Read more
PackedMemorySnapshot: Type contains staticFieldBytes, but has no static ...
Steps to reproduce 1. Open user attached project 2. Click Mainmenu > BugReport > Open TestCode Window 3. Click Capture Memory 'Edito... Read more
[Android] [GearVR] When "Single Pass" Rendering is enabled Samsung Galax...
Reproduction steps: 1) Download and open QA attached project (own cloud link) 2) Build and run it on Samsung Galaxy Note 8 (with Qua... Read more
PackedMemorySnapshot: Incorrect name for generic types
Steps to reproduce: 1. Open user attached project 2. Select "Assets/New My Scriptable Object.asset" in Project panel 3. Click Mainme... Read more
[GLCore] Crash when using indirect args buffer as RWBuffer
How to reproduce: 1. Download user provided project 2. Open the project and change the graphics API to GLCore or launch the editor w... Read more
Vector3.SignedAngle() ignores axis parameter
To reproduce: 1. Open repro project 2. Play scene Expected: message 'Expected: 0 Actual: 0' will be thrown Actual: Vector3.SignedA... Read more
"Does not contain a definition" error for texture.imageContentsHash when...
To reproduce: 1. Open attached Unity project "Unity201703BUG.zip" 2. Inspect "TestTexture" script in the Assets folder 3. Build and ... Read more
[Auto] Baking pipeline still runs even if GI systems are disabled
Steps for reproduction: 1) Download the project below and open scene `t1` 2) Ensure that all GI systems are disabled in lighting win... Read more
[Auto] Baked lights don't fallback to Realtime when GI systems are disabled
Steps for reproduction: 1) Download the project below and open scene `t1` 2) Ensure that all GI systems are disabled in lighting win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled