Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
[Vulkan] Light Probe settings "Use Proxy Volume" on MeshRenderers and SkinnedMeshRenderers is wrong
1. Build Vulkan Player of the repro scene
2. Observe and compare with DX11 or other APIs
Expected and Actual Result please refer to image in comment.
Reproducible with : 2018.1.0b1, 2017.3.0p1, 2017.1.2p3, 5.6.4p3, 5.6.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes