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Empty Manage License window after the network loss
Repro: 1. Launch and sign in to the Editor 2. Activate if needed 3. Navigate to Manage license window 4. Choose to activate Personal... Read more
ButtonAction.ButtonPressed in Event Trigger (Script) is not triggered wi...
Steps to reproduce: 1. Open User's attached project "Example" 2. Press play 3. In Game tab press on green circle Expected behavior:... Read more
Warning when changing value of Scrollbar and Slider
Warning when changing value of Scrollbar and Slider 1. What happened Outside play mode, if I change the size parameters of the scr... Read more
[AW] Selecting multiple keys in baked animation clip slows down renderin...
Repro: - Open scene provided in attachment (AnimationWindowPerformance.zip) - Open scene 'Untitled' - Select game object 'Horse 2.0 ... Read more
[Debug] Editor crashes after using 'Step Over' feature in Debug mode
Steps to repro: 1. Open attached project and 'test' scene; 2. In the project folder open 'test' script; 3. Set the breakpoint on li... Read more
[OSX] AudioMixer::CheckConsistency() crash caused by mixer files when op...
Repro steps: 1. Open "UnityChanBallRoll.zip" project Stack trace: AudioMixer::CheckConsistency() Note: The crash is caused by NewA... Read more
CPU spikes in Overhead
To reproduce: 1. Open attached project 2. Run Scene 3. Open Profiler 4. Observe "Overhead" spikes in CPU usage Reproducible: 5.3.6... Read more
[Tizen] Failing to discover a deployment target results in a poor error
[Tizen] Failing to discover a deployment target results in a poor error 1. What happened Failing to discover a deployment target r... Read more
[iOS] iPad splash screen uses the previous build's splash screen
To reproduce: 1. Open attached project 2. Build to iOS 3. Run on an appropriate device 4. Change the splash screen for iPad 5. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow