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UnityCrashHandler32 and Standalone Build Icons are different
Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce: 1. Create a new Project 2. Switch Platf... Read more
VideoPlayer skips first frames when transcode is disabled on Windows
How to reproduce: 1. Open the attached project ("1190020.zip") using the EnvIronman VM (more information in Edit). 2. Enter Play mod... Read more
[IMGUI] Speed Range values under Particle Effect window are clipping whe...
When Speed Range value is set to a 3 digit number in Particle System under the Inspector tab, Properties under Particle System are d... Read more
[ProBuilder] Exporting a ProBuilder object as an asset does not generate...
When exporting as an Asset in ProBuilder, it should generate a .prefab and .asset file. Only generates an .asset file. 1. Create a ... Read more
Addressable asset loading takes longer than loading them using Resources...
To reproduce: 1. Open the QA's attached project 2. Play in Editor 3. Build and Run on mobile or standalone Expected: Loading 1000 s... Read more
Presets can't be deleted in Presets Manager until specific preset is sel...
How to reproduce: 1. Create a new project 2. Open Edit -> Project Settings -> Preset Manager 3. Select Add Default Preset -> Importe... Read more
[Oculus Go][Oculus Quest] Input field doesn't respond to interaction and...
Repro steps: 1. Open user attached project 2. Build and Run on an Oculus Go/Quest 3. Point the controller on to the input field and ... Read more
[Hub] does not verify for installed Unity version while adding additiona...
Hub does not verify for installed version while adding additional module to the same version. Refer the attached screenshot Steps t... Read more
[Visual Effect Graph] Dropdown icon for all dropdowns are missing under ...
Dropdown icon for all dropdowns are missing under Output Node (eg. Cube Output, Point Output, Octagon Output, Triangle Output) from ... Read more
Bitfield extraction in hlsl can overwrite its own operand when compiling...
To reproduce: 1) Open the attached project and scene 2) Play it Expected: The console outputs '1' Actual: It outputs '0' Reproduce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs