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[iOS]Built in resource Default-Checker-Gray is compressed with DXT1, cau...
How to reproduce: 1. Open the attached project New Unity Project.zip 2. Built the project for iOS Expected: Build succeeds Actual:... Read more
[TMP] Unable to add key to recording Animation of UI component - Text (TMP)
Unable to add key to recording Animation of UI component - Text (TMP). Only Shader values which are added as default in LiberationS... Read more
[Mono] [Coverage] Crash on scripting_profiler_get_coverage when calling ...
How to reproduce: 1. Open the "mono_profiler_coverage_crash_on_EditorApplication_SaveAssets.zip" project 2. Enable Code Coverage (Pr... Read more
[VFX Window] Layout update is struggling to process current layout error
Repro steps: 1. Create a new VFX asset 2. Add a Position (Sphere) block in Initialize 3. Under Arc (Angle), enter the following valu... Read more
[IMGUI] Open Editor button is not getting refreshed after closing Tier S...
Open Editor button is not getting refreshed after closing Tier Settings Editor Window. User need to hover the mouse to Project Setti... Read more
Secondary hidden Hierarchy windows pop up when a new gameObject is creat...
How to reproduce: 1. Open the attached 'project-1190664.zip' project 2. In the open Hierarchy window create a new gameObject Expect... Read more
[Shader Graph] Input fields of Properties are misaligned under "Blackboa...
Input fields of Properties under "Blackboard" from Shader Graph Window are misaligned, refer attached screenshot. Steps to repro: ... Read more
[Dots.Transport] Writing to internalProcessBuffer makes data pollution a...
To reproduce: 1) Open the attached project and scene 2) Turn off Burst compilation 3) Play it 4) (For older versions) Stop it Resul... Read more
When the registry value for "TimeZoneKeyName" is invalid, "TimeZoneNotFo...
Reproduction steps: 1. Open "Regedit" -> "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\TimeZoneInformation" 2. Chang... Read more
[2018.4] UnityWebRequest.java has a sHostnameVerifier which doesn't have...
UnityWebRequest.java has a sHostnameVerifier variable which doesn't have server identity check implemented. Actual result: the veri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs