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[Switch][PostProcessing] Building Player results in Shader errors
Reproduction steps: 1. Open "case_TRND-1115-PPSCompileError.zip" project2. Build for Switch3. Notice errors in the Console window Ex... Read more
[Mobile] TouchScreenKeyboard.visible becomes true before the keyboard is...
Repro steps:1. Open QA attached project "repro_1127825"2. Build and Run on a mobile device3. Touch the Input Field4. Observe the tex... Read more
[UWP] Build fails when the project folder name has non-ascii character.
When non-ascii character is used in the project folder or folder that is used in the final build, UWP fails to build in VS.However, ... Read more
Editor crashes when Instantiating a Prefab with internal implementation:...
Steps to reproduce:1. Open user-supplied project2. Open Sample scene3. Drag the prefab "EditorCrashes (drag me into scene)" into the... Read more
Crash on GizmoManager::BuildGizmosFromGameObjectRecursive when selecting...
How to reproduce:1. Open the "Prefab_Gizmo_repro.zip" project2. In the Project view, select "Game Canvas" prefab3. If Unity didn't c... Read more
Particle System set to Ring Buffer Mode "Pause" or "Loop" leave particle...
How to reproduce:1. Open attached project (Bug.zip)2. Enter Play Mode3. Rotate Camera to the sky4. Stop Particles5. See that the Par... Read more
Default sprite order in the Editor does not match the sprite order in th...
How to reproduce:1. Open the attached project named "Case_1107377"2. Open the "TinyTest.utproject" in the NewProject folder3. Observ... Read more
[macOS] Right-Click actions in the unfocused Editor have no effect until...
How to reproduce:1. Open any Unity project2. Unfocus the Editor3. Right click on any GameObject in the Hierarchy window4. Attempt to... Read more
Error about animation event not having a receiver when the event's "Func...
How to reproduce:1. Open attached project "case_1111933-FunctionNameNotTrimmed" and scene "SampleScene"2. Enter Play Mode3. Observe ... Read more
[Audio] DSP Buffer Size sets to Best performance when trying to set to d...
To reproduce:1. Create a new project2. Go to Audio settings3. Try to change DSP buffer Size to default Actual result: Choosing defau... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument