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Generation causes EndLayoutGroup error (harmless)
[Original Issue|https://support.ludiq.io/communities/5/topics/2418-generation-causes-endlayoutgroup-error-harmless] - Posponed by La... Read more
[ShaderGraph] Material-sourced matrices don't work with SRP Batcher
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Observe the Cube GameObjects... Read more
Linux Standalone Player freezes when using a material with a shader that...
How to reproduce: 1. Open the user attached project (VulkanGrabPassRepro.zip) 2. In the Editor press Ctrl+B to build and run the pro... Read more
Crash on mono_method_signature_checked when selecting a Context Menu opt...
Reproduction steps: 1. Open attached project "1263906" 2. Open scene "SampleScene" and script "AbstractClass" 3. In the Hierarchy, m... Read more
URP performance regression on some Mali devices
To reproduce: 1. Open the project attached in the comments with 8.2 package; 2. Switch graphics API to OpenGLES3; 3. Build and run o... Read more
Editor crash when creating compound colliders using DOTS
Reproduction steps: 1. Open the attached project ("case_1264101-VR_Building_Project_DOTSRepro") 2. Open "SampleScene" scene 3. Enter... Read more
[iOS] Using custom storyboard as a launch screen with multitasking enabl...
Steps to reproduce: 1. Open attached project (test-storyboard-error.zip) 2. Make sure that these Player Settings are set as follows... Read more
Custom Render Texture does not render on Direct3D11 and Direct3D12 graph...
How to reproduce: 1. Open the project from the attached file "1249916.zip" (link in edit) 2. Open the "Terrain" scene from Assets > ... Read more
[Addressables] DirectoryNotFoundException error is thrown in the Console...
How to reproduce: 1. Open the attached 'Bugreport.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode Expected result: No e... Read more
ArgumentOutOfRange exception is thrown when applying Rig changes to mult...
How to reproduce: 1. Open user-submitted project (ApplyOnMultipleFBX.zip) 2. In the Models/Body folder multi-select the first 8 fbx ... Read more
All about bugs
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Latest issues
- Crash on GameObject::QueryComponentByType when opening a project
- "Object reference not set to an instance of an object" is thrown when destroying a GameObject with a Camera Component
- [Android] The error message "OPENGL NATIVE PLUG-IN ERROR: GL_OUT_OF_MEMORY:" is thrown when the video is playing
- [IL2CPP] Build fails with the error "[1mcannot convert 'Nullable_1_tEA06D91799914C5C8830F83CE2A8395868C14F02' to 'int32_t' (aka 'int') without a conversion operator" when IL2CPP is used as the Scripting Backend
- Rigidbody interpolation is performed after the next frame's FixedUpdate() when using Rigidbody2D