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Issue ID




Grass mipmaps does not switch after adding a certain number of grass textures



(Check the attached *.gif file to see the bug)

Reproduction steps:
1. Open the attached project
2. Navigate to Assets
3. Open the main scene
4. Hit play
5. Observe the bug


1. Create a project
2. Create a terrain
3. Add grass texture (painted mipmaps, (*.DDS))
4. Add grass texture (*.PSD)
5. Repeat 'Step 4', till mipmapping will not work

Expected result: myWheat-1(*.DDS texture) color depends on the distance (DDS texture has colored four biggest mipmaps)
Actual result: myWheat-1(*.DDS texture) do not change the color

Reproduced with: 5.5.0b4, 5.4.0f3, 5.4.0f1, 5.3.1p3

- This bug repro for custom mipmaps and for regular grass textures
- This bug repro in standalone builds as well
- 6 or more textures should be added in order to break mipmaps

Comments (1)

  1. Kusras

    Dec 17, 2016 23:10

    It is quite a while I reported this bug, so I have to ask if any progress is done? I would like to note that not only custom mipmaps does not work, I saw that regular grass (png textures) does not work properly if that limit is broke. This leads to extra performance as mipmap system does not working, and also lowering quality for nearby grass. And of course custom dds are impossible. I needed it for wheat as automatic mipmap did not show halm of the wheat, and it was not looking good looking on only flying top parts. custom mipmaps just lead me to discover this bug.

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