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Error when opening Shader Forge
Steps to reproduce : - import the Shader Forge package - go to Window -> Shader Forge and notice the error NullReferenceException:... Read more
m_InstanceID assertion is thrown after closing Mesh Maker Windows package
Steps to reproduce : - import the Mesh Maker package - go to Window -> Mesh Maker -> 3D Brush - exit the window and notice the erro... Read more
[OSX] Performance regression in FF nightly (52)
-e: see title --works well in FF49 and 50, Chrome (+canary) --also works well on Windows Nightly and all the rest -repro: --get sta... Read more
Il2cpp Android build on Windows fails
Il2cpp Android build on Windows fails 1. What happened Editor tries access clang++ on the wrong path. /android-ndk-r10e/toolchains... Read more
[Android] Game crashed and process exited due to signal(11)
Steps to reproduce: 1) Download attached project 'LudusEdu.zip' and open in Unity 2) Build and run project on a device 3) In game,... Read more
Keyboard shortcut for 'Toggle Active State' does not work after stopping...
It seems that loosing/regaining focus or stopping scene causes editor to recompile scripts internally, which causes GameObject menu ... Read more
[TreeCreator][TreeEditor] Tree root node's shadow caster resolution sett...
How to reproduce: 1. Create a new project 2. Create a tree in hierarchy 3. There will be tree root node created and it has Shadow ca... Read more
[Win] profiler stops after a few seconds
-e: see title, starts up but after a few seconds it stops logging --works on OSX and 5.4+5.3 on Windows -repro: --open attached pr... Read more
Importing stepped animation adds unnecessary keyframes to the animation ...
Steps to reproduce: 1. Open attached project "833901.zip" 2. Open scene "Scene" 3. In inspector, select "FisherGhost@Intro" GO and ... Read more
Negative scale isn't taken into account when calculating Transform.local...
Resolved as by design: This is working as expected. The scale of an object doesn't affect the direction of this object, this is a ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow