Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.5.0b4
Issue ID
834376
Regression
Yes
[WebGL] System.GC.Collect(1) crashes in WebGL build
To reproduce:
1) Open attached project and scene inside of it
2) Build the project for WebGL
3) Run it
4) Click the button in the middle of scene - it calls System.GC.Collect(1)
Expected result: Exception is thrown
Actual result: Crash
Reproduced in 5.5.0b5, 5.5.0b4, 5.4.1p2, 5.4.0f3
Not reproduced in 5.3.6p6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment