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By Design
Votes
3
Found in
5.4.1f1
Issue ID
834054
Regression
No
Negative scale isn't taken into account when calculating Transform.localToWorldMatrix
Resolved as by design: This is working as expected. The scale of an object doesn't affect the direction of this object, this is a choice that was made in the first release of Unity.
Steps to reproduce:
1. Open attached project "834054.zip"
2. Open scene "Negative Scale Redux"
3. Expand whole "Root 1 - WL" hierarchy
4. Select "Broken Axis" GO and notice that Y and Z axis do not match axis calculated by transform.localToWorldMatrix * Vector3.[Direction]
Note: this doesn't happen with X axis because none of the parent objects have negative X scale.
Reproduced with: 5.2.5f1, 5.3.6p6, 5.4.1p2, 5.5.0b5
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Ewanuk
Jan 19, 2017 16:33
Has there been any movement on this? This is a core part of the engine that's causing us real headaches and blocking core features.