Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b5
Issue ID
834448
Regression
Yes
Il2cpp Android build on Windows fails
Il2cpp Android build on Windows fails
1. What happened
Editor tries access clang++ on the wrong path.
/android-ndk-r10e/toolchains/llvm-3.6/prebuilt/windows-x86-64/bin/clang++
while the correct path is ...windows-x86_64... (dash vs underscore)
2. How we can reproduce it using the example you attached
Build Androind IL2CPP on Windows
Build fails with lots of errors in logs.
Recent regression for 5.5. Works for 5.4.1p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
Add comment