Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.0f3
Issue ID
819226
Regression
Yes
Keyboard shortcut for 'Toggle Active State' does not work after stopping the scene
It seems that loosing/regaining focus or stopping scene causes editor to recompile scripts internally, which causes GameObject menu options to become unavailable.
Steps to reproduce:
1. Launch random Unity project
2. Select an GameObject
3. Play scene. Stop scene.
4. Right after that start toggling GameObject state (shift+alt+A)
Notice that gameObject state is not being toggled.
This might not happen at first time, but I've been able to reproduce it ~8 times out of 10.
Also I must note, that for me it took only 2-4 seconds for menu options to reappear, but it seems that for user this would take up to a one minute.
Reproduced with: 5.4.0f3, 5.4.0p4, 5.5.0b2
Not reproduced with: 5.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment