Search Issue Tracker
Fixed in 2018.1.X
Votes
1
Found in
2017.3.0f3
2018.1.0a6
Issue ID
981019
Regression
Yes
Switching between terrains causes crash
How to reproduce:
1. Open Unity
2. Load tester-submitted project(TerrainCrashTest.zip)
3. Open '1.unity' scene
4. Select any 'Terrain' game object.
5. Select 'Paint texture' tab
6. Alter-Select terrains (crash can easily be achieved using arrow keys)
Expected result: Unity successfully selects different terrain pieces
Actual result: Unity crashes and opens bug report window
Notes:
- Having 'Paint Texture' tab open when creating, deleting, duplicating, resizing terrains, exiting 'Play mode' and switching between 'Scene view' and 'Game view' also reproduces this issue but with a different stack trace.
Reproducible with - 2017.3.0f3, 2018.1.0a6, 2018.1.0b1
Not reproducible with - 2017.3.0p1
Fixed and verified in 2017.3.0p1, 2018.1.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path
Add comment