Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
980553
Regression
No
Editor crashes on profiling::Profiler::FlushChannels after using Profiler.EndThreadProfiling()
Steps to reproduce:
1. Open attached “Voxel Engine.zip” Unity project
2. Open “Development Scene” scene
3. Open Window->Profiler
4. Enter Play mode
5. Exit Play mode
Reproduced in: 2018.1.0b1, 2017.3.0p1, 2017.3.0a5
Note: Profiler.BeginThreadProfiling/Profiler.EndThreadProfiling were introduced in 2017.3.0a5. Does not crash if Profiler window is closed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- UI Shader Graph’s Main Preview has a right-click context menu with different preview options which do not work for a UI Shader Graph and does nothing when clicked
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment