Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
980553
Regression
No
Editor crashes on profiling::Profiler::FlushChannels after using Profiler.EndThreadProfiling()
Steps to reproduce:
1. Open attached “Voxel Engine.zip” Unity project
2. Open “Development Scene” scene
3. Open Window->Profiler
4. Enter Play mode
5. Exit Play mode
Reproduced in: 2018.1.0b1, 2017.3.0p1, 2017.3.0a5
Note: Profiler.BeginThreadProfiling/Profiler.EndThreadProfiling were introduced in 2017.3.0a5. Does not crash if Profiler window is closed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Add comment