Search Issue Tracker
Fixed in 5.5.0f3
Votes
0
Found in
5.4.5p4
Issue ID
977799
Regression
No
Static batching not applied to 'Batching static' objects in Unity 5.4
How to reproduce
1. Open attached project
2. Enter playmode
3. Open profiler and select 'Rendering' tab
4. Inspect amount of Draw Calls
Expected behaviour: All objects batched into one draw call resulting in 3~4 drawcalls (objects, skybox, shadows etc)
Actual behaviour: All objects are drawn individually, resulting in over 1000 draw calls
Reproduced on: 5.4.5p4, 5.4.6f3
Not reproduced on: Unity 5.5+
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment