Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2017.4.X, 2018.1.X
Votes
0
Found in
5.6.4p1
Issue ID
978599
Regression
No
[Mobile] Video fails to play with Handheld.PlayFullScreenMovie after reopening the application just before video playback starts
To reproduce:
1. Download and open attached "VideoIssue.zip" project.
2. Build and run on any android device.
3. When application opens, press "Play" button and instantly after that press Device home button.
4. After application goes into background, reopen it.
Expected result: After reopening the application, video continues playback from the point where application was quit.
Actual result: After reopening the application, video is not playing and "Play" is not interactable. Interaction activates only when app is reopened one more time.
Reproduced with: 2018.1.0b1, 2017.3.0f3, 2017.2.1p1, 2017.1.2p4, 5.6.5f1, 5.5.6f1.
Devices under test:
Samsung SM G920F (Galaxy S6)*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760,
Build:samsung/zerofltexx/zeroflte:7.0/NRD90M/G920FXXS5EQFD:user/release-keys
Sony D6603 (Xperia Z3)*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330,
Build:Sony/D6603/D6603:6.0.1/23.5.A.1.291/2769308465:user/release-keys
Samsung GT I8190*, OS:4.1.2, CPU:armeabi-v7a, GPU:Mali-400 MP,
Build:samsung/goldenxx/golden:4.1.2/JZO54K/I8190XXAMG4:user/release-keys
Notes: Issue also on appears on iOS devices. It appears that at runtime, OnApplicationPause call does not happen after calling Handheld.PlayFullScreenMovie if Home Button is pressed before video playback begins therefore resulting in video not playing after app is reopened.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment