Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0a7
Issue ID
974478
Regression
No
[.NET 3.5][macOS] Crash in ves_icall_System_Array_GetLowerBound when clicking on an assert message in Console
Steps to reproduce:
1) Open the attached project.
2) Make sure the Console tab is visible.
3) Enable Collapse for log messages.
4) Enter play mode.
5) Wait for around a minute.
- After a short while, collapsed assert messages start appearing in the Console.
5) Click on the assert message in the Console.
Unity crashes in ves_icall_System_Array_GetLowerBound.
This does not occur when .NET 4.6 compatibility is enabled. Sometimes the crash occurs without even clicking on the assert message.
This does not occur on Windows.
Reproducible versions:
2018.1.0a7, 2017.1.1f1
Reproduced on:
Macbook Pro 2015 running macOS 10.12.6
Did not reproduce on:
Windows 10
Resolution: This works in the new scripting runtime. The issue appears to be with the Mono JIT handling of the unsafe code in the test case, and it's unlikely we will ever fix this in the old Mono.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment