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[NavMeshObstacle] Object orientation changes cause re-carving of NavMesh
Steps to reproduce: 1. Open attached project2. Open scene 'scene'3. Enter play mode and open scene view (with play mode on)4. Select... Read more
AddListener and RemoveListener generate a lot of garbage
How to reproduce: 1. Open attached project2. Attach script Test.cs to any game object- The script simply creates and removes listene... Read more
Wrong documentation regarding Asset Server
User reported a mistake in our documentation page. He pointed out that the line"To access the Administrator controls, launch Unity a... Read more
'Mute audio' button in Game view should be 'Mute Audio' to match the gen...
Steps to reproduce: 1. Open any project with Unity2. Notice that 'Mute audio' button in the Game View is not capitalized while all o... Read more
Object.FindObjectOfType finds all objects of type and returns the first ...
How to reproduce: 1. Open attached project2. Attach script Test.cs to any gameobject- The script simply attempts to find an object o... Read more
Plugin crash on quitting viking village scene
-e: when playing the viking scene and quitting the plugin crashes -tested Win7, FF & Chrome -repro--get viking village from Asse... Read more
No feedback when unable to add a scene to NetworkManager
No feedback when unable to add a scene to the Online Scene and Offline Scene slots of the NetworkManager. Read more
SyncVars dont work with script inheritance
SyncVars dont work with script inheritance. The code generation for SyncVars does not take into account custom serialization functio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project