Search Issue Tracker
Clicking on checked Compress using ETC1 box does not uncheck the box
The check box for Compress using ETC1 (split alpha channel) cannot be unchecked. 1. import a sprite into the editor2. click on the A... Read more
Cutting a clip in FBX importer messes up other clips
To reproduce:1. Open attached project2. Enter play modeExpected result: The model's arm does not twitchActual result: It twitchesFur... Read more
OSX Cmd+Tab not working
Steps to reproduce : - create a new project and save a scene- go to Build Settings > Player Settings- change the Mac Fullscreen m... Read more
Windows: Failure to build with custom WebGL Template
-e: Trying to build a webgl with a custom template fails with an error -repro--Create a "WebGLTemplates" directory in Assets--Copy a... Read more
-e IL2CPP build failure when the Unity folder name is changed
1. Install Unity 4.6.4p2 on Mac2. Rename "Unity" folder to "Unity 4.6.4p2". Make sure there is a space in the name3. Run Unity Edito... Read more
Terrain becomes black for a second on exiting Play mode
Terrain becomes black for a second on exiting Play mode 1 Create terrain and wait while it will be baked (in Lighting window the Aut... Read more
Game controllers no longer work in Unity on one of my Macs
The behavior regressed in two steps.4.3.4f1: Input from Xbox controller works at all time.4.5.2f1: Input from Xbox controller doesn'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Attempting to use an invalid operation handle" error is thrown when stopping Play Mode after loading an Addressable scene using LoadSceneAsync
- Arabic separator character (066B) is treated as a full-width character when Duospacing is enabled on a TMP text component
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines