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[URP] Distortion outputs do not work in URP
Repro steps: 1. Create a new VFX 2. Attach a Distortion output 3. Console error appears that the distortion template cannot be foun... Read more
[XR][Oculus Quest] Game View is offset in each eye when loading assets f...
Repro steps: 1. Open attached project 2. Build and run on Oculus Quest Actual: The game view is black or distorted Reproducible ... Read more
Remote Config window lags and Console errors appear when a new float typ...
Steps to reproduce: 1. Open the attached "WarriorProject" project 2. In the toolbar, press "Window", then "General", then "Services"... Read more
[Performance Regression] Prefab PerformanceTest: MeasureSaveTimeForPrefa...
The PrefabSaveTests test: Test: MeasureSaveTimeForPrefab(20,1,1,1000) is significantly slower in 2019.3 than 2019.2 or 18.4 It loo... Read more
[UWP] .targets and .vcxitems are imported in the wrong order in the gene...
How to reproduce: 1. Create a new project 2. Build the project for UWP 3. Navigate to the built project location 4. Open the .vcxpro... Read more
[UX] Blackboard parameters cannot replace inputs connected to another in...
Repro steps: 1. Create a blackboard parameter (i.e. a float) 2. Connect that parameter to another block or node 3. Duplicate the par... Read more
[Regression ADB V1-V2] Memory usage on import is huge (>35gb)
Actual: ~35gb commited size for Unity Editor Expected: in v1 peak was ~19 gb (also a lot) Read more
[Performance Regression] UIElementsStyling NameSelector_AddNewElements h...
Test UIElementsStyling NameSelector_AddNewElements significantly slower in 2019.3 than 18.4 Platform Affected - MacOS You can view... Read more
[Performance Regression] ClassListSelector_AddNewElements has regressed ...
The test ClassListSelector_AddNewElements has regressed in performance and is significantly slower in 2019.3 than 18.4 Platform Af... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes