Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0p1
Issue ID
822689
Regression
No
[IL2CPP] Loading cached asset bundles throw Invalid Operation Exception
Steps to reproduce:
1. Open attached project "822689.zip"
2. Open scene "Main" and build and run to WebGL. While building select "BuildWebGL" folder which is in root project folder
3. Once bundles are loaded scene should be opened. Reload page to re-load asset bundles - these times they're going to be loaded from cache
4. Notice Invalid Operation Exception
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
Add comment