Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
822923
Regression
No
Listener's distance from Audio Source in 3D Sound Settings only updates when the Inspector window is updated
Steps to reproduce:
1) Open the latest attached project.
2) Open scene 'Solar System'.
3) Press 'Play'.
4) In the Hierarcy, expand the children of 'Earth'.
5) Select 'Audio Source'.
6) Expand '3D Sound Settings' in the Inspector.
In the scene, the audio Listener is attached to the Main camera and the Audio Source is a child of the Earth game object, as it is moving relatively to the Listener, its distance is not updated in the '3D Sound Settings', unless the Inspector window is updated (by changing values, scrolling etc.).
Reproduced on:
5.5.0a5, 5.4.0p1, 5.3.6p2, 5.2.4f1
OSX, Windows and Linux.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment