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Using GetCurrentMethod causes exceptions on WebGL
Steps to reproduce this issue: 1. Open the attached project2. Build&Run on WebGL3. Press button4. It invokes GetCurrentMethod an... Read more
PluginInspector properties are not taken into account when building player
Steps to reproduce:1. Open attached project.2. Open scene 'PluginInspectorIssue'.3. Check .dll properties:Plugins\x86\KurdifyEngine.... Read more
[Raycast] When terrain is changed but not saved, RaycastHit.point return...
Steps to reproduce this issue: 1. Open 'TerrainRaycastBug' project2. Open 'TerrainRaycastBug' scene3. Switch to scene view4. The red... Read more
[Deferred Rendering] Objects receive shadows regardless of their rendere...
To reproduce the bug please follow the steps1. Create new project2. Open new scene3. Change rendering path to "Deferred" (Edit>Pr... Read more
SurfaceEffector2D prevents other forces from being applied, such as to m...
The problem here is that the impulse-force being applied is swamping any forces that the end-user is applying. Note that you cannot ... Read more
'Manual>Reflection Probe' misses description for 'Use Occlusion Culling'
'Manual>Reflection Probe' misses description for 'Use Occlusion Culling' /Manual/class-ReflectionProbe.html There's a checkbox in... Read more
GizmoType.SelectedOrChild is ignored when parent is selected
1. Open 'Scene' in the included project.2. Note the 'Thing' MonoBehaviour with an accompanying editor class configured to draw a cub... Read more
UI text input does not support copy/paste on WebGL build
How to reproduce:1. Create a new project2. Place UI>Input Field to the scene3. Save the scene4. Play it, copy and paste something... Read more
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