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Fixed in 5.4.2
Votes
5
Found in
5.4.0b23
Issue ID
810908
Regression
Yes
Setting Wireframe alpha color setting to 0 doesn't make wireframe transparent
1. Open new project in 5.4.0f1
2. Attach a Cube gameobject to scene
3. Set scene Shading mode to Wireframe
4. In Edit->Preferences select Colors tab
5. Set Wireframe and Wireframe active alpha values to 0 ( Screen Shot 2016-07-02 at 11.04.37 AM.png for reference)
Notice that wireframe on selected cube is still visible.
Expected result: Wireframe of selected cube is transparent.
Actual result: Wireframe of selected cube is still visible
Repro on: 5.4.0f1, 5.4.0b15, 5.4.0b8
No repro on 5.3.5p7
Comments (3)
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Kaitlynjohn
Jul 16, 2020 08:44
Thanks for giving an idea about the settings to 0 which doesn't make a wireframe transparent. I don't think that everyone knows about it this will be really helpful for them. These posts are really helpful to know about various things related to Unity software. https://topicalcbdeffects.com
MargaretMaxwell
Jan 12, 2020 12:46
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timmerish
Jul 28, 2016 21:40
Was able to repro this issue on 5.4.0f3 as well.
Note: the color's alpha parameter is ignored completely (not just at a value of 0).
This bug makes it more difficult to adjust colors/lighting/etc of a detailed mesh object, because the object is completely covered by wireframe lines.