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Fixed in 5.4.2

Votes

5

Found in

5.4.0b23

Issue ID

810908

Regression

Yes

Setting Wireframe alpha color setting to 0 doesn't make wireframe transparent

Scene/Game View

-

1. Open new project in 5.4.0f1
2. Attach a Cube gameobject to scene
3. Set scene Shading mode to Wireframe
4. In Edit->Preferences select Colors tab
5. Set Wireframe and Wireframe active alpha values to 0 ( Screen Shot 2016-07-02 at 11.04.37 AM.png for reference)

Notice that wireframe on selected cube is still visible.

Expected result: Wireframe of selected cube is transparent.
Actual result: Wireframe of selected cube is still visible

Repro on: 5.4.0f1, 5.4.0b15, 5.4.0b8

No repro on 5.3.5p7

Comments (3)

  1. Kaitlynjohn

    Jul 16, 2020 08:44

    Thanks for giving an idea about the settings to 0 which doesn't make a wireframe transparent. I don't think that everyone knows about it this will be really helpful for them. These posts are really helpful to know about various things related to Unity software. https://topicalcbdeffects.com

  2. MargaretMaxwell

    Jan 12, 2020 12:46

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  3. timmerish

    Jul 28, 2016 21:40

    Was able to repro this issue on 5.4.0f3 as well.

    Note: the color's alpha parameter is ignored completely (not just at a value of 0).

    This bug makes it more difficult to adjust colors/lighting/etc of a detailed mesh object, because the object is completely covered by wireframe lines.

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