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Fixed in 5.4.2



Found in


Issue ID




Setting Wireframe alpha color setting to 0 doesn't make wireframe transparent

Scene/Game View


1. Open new project in 5.4.0f1
2. Attach a Cube gameobject to scene
3. Set scene Shading mode to Wireframe
4. In Edit->Preferences select Colors tab
5. Set Wireframe and Wireframe active alpha values to 0 ( Screen Shot 2016-07-02 at 11.04.37 AM.png for reference)

Notice that wireframe on selected cube is still visible.

Expected result: Wireframe of selected cube is transparent.
Actual result: Wireframe of selected cube is still visible

Repro on: 5.4.0f1, 5.4.0b15, 5.4.0b8

No repro on 5.3.5p7

Comments (1)

  1. 01b2cbdb03f1853bd6225a01c57b884a?d=mm


    Jul 28, 2016 21:40

    Was able to repro this issue on 5.4.0f3 as well.

    Note: the color's alpha parameter is ignored completely (not just at a value of 0).

    This bug makes it more difficult to adjust colors/lighting/etc of a detailed mesh object, because the object is completely covered by wireframe lines.

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