Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b22
Issue ID
807583
Regression
No
[iOS] _ShadowMapTexture.sample_compare shading time increase with Metal
Steps to reproduce:
1) Open the latest attached project.
2) Build the project for iOS.
3) Open the project in Xcode.
4) Go to Product > Scheme > Edit Scheme and set "GPU frame capture" to "Metal" and "Metal API validation" to "Disabled".
5) Run the project.
6) In Xcode's Debug menu, capture a frame.
The frame debugger shows how the same shader has significantly increased shader time with Metal compared to GLES3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment