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Fixed in 5.5.0
Votes
0
Found in
5.4.0b22
Issue ID
807583
Regression
No
[iOS] _ShadowMapTexture.sample_compare shading time increase with Metal
Steps to reproduce:
1) Open the latest attached project.
2) Build the project for iOS.
3) Open the project in Xcode.
4) Go to Product > Scheme > Edit Scheme and set "GPU frame capture" to "Metal" and "Metal API validation" to "Disabled".
5) Run the project.
6) In Xcode's Debug menu, capture a frame.
The frame debugger shows how the same shader has significantly increased shader time with Metal compared to GLES3.
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