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Fixed in 5.5.0

Votes

0

Found in

5.4.0b22

Issue ID

807583

Regression

No

[iOS] _ShadowMapTexture.sample_compare shading time increase with Metal

iOS

-

Steps to reproduce:
1) Open the latest attached project.
2) Build the project for iOS.
3) Open the project in Xcode.
4) Go to Product > Scheme > Edit Scheme and set "GPU frame capture" to "Metal" and "Metal API validation" to "Disabled".
5) Run the project.
6) In Xcode's Debug menu, capture a frame.

The frame debugger shows how the same shader has significantly increased shader time with Metal compared to GLES3.

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