Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b22
Issue ID
807583
Regression
No
[iOS] _ShadowMapTexture.sample_compare shading time increase with Metal
Steps to reproduce:
1) Open the latest attached project.
2) Build the project for iOS.
3) Open the project in Xcode.
4) Go to Product > Scheme > Edit Scheme and set "GPU frame capture" to "Metal" and "Metal API validation" to "Disabled".
5) Run the project.
6) In Xcode's Debug menu, capture a frame.
The frame debugger shows how the same shader has significantly increased shader time with Metal compared to GLES3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Add comment