Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b23
Issue ID
810190
Regression
Yes
Every GameObject under a Canvas adds 4 calls to CanvasRenderer.OnTransformChanged even if the child GameObjects are disabled
How to reproduce:
1. Open the attached project
2. Open profiler window (Window -> Profiler)
3. Open and play DefaultScene scene
4. Note there are 8,000 calls to "CanvasRenderer.OnTransformChanged" per frame(there are 2,000 disabled Text objects under the Canvas, so it's 4 calls per object)
Not reproducible: 5.4.0b21
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2023.2] HDRP Asset Settings Helper throws a NullReferenceException
- [URP] SubmitRenderRequest with NativeRenderPass + Upscaling doesn't work
- “ArgumentOutOfRangeException” error appears when inserting a double character if using “SetValueWithoutNotify” on UI Toolkit’s TextField
- Particle System emission delays between particle generations when playing the simulation
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
Add comment