Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.1p4
Issue ID
957004
Regression
No
[Metal] Texture preview is not changed when changing mipmapping levels
To reproduce:
1. Open project
2. Select 'kermit' image
3. Change its mipmapping level in texture preview window
Expected vs Actual: Texture should change in preview window when changing mipmapping levels
Reprouced: 5.6.0a5, 5.6.3p4, 2017.1.1p4, 2017.2.0f1, 2017.3.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment