Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.1f1
Issue ID
957438
Regression
No
Global Illumination tints shadows blue after loading a scene while playing
To reproduce:
1. Open the project, attached by the user (Text Quest GI.zip)
2. Open the "Castle" scene
3. Enter Play mode
4. Go down the stairs to load another scene
5. In another scene, go back up the stairs to load previous scene
6.Observe the shadow color in the scene
Expected: shadow color doesn't change when the scene is reloaded
Reproduced in 2017.1.1f1, 2017.1.2f1
Did not reproduce in 2017.2.0a1, 2017.2.0f3, 2017.3.0b4
Could not reproduce in 5.6 due to features of the engine used that were introduced in 2017.1
Not reproducible in 2017.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment