Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0b3
Issue ID
957034
Regression
Yes
[Shaders] Procedurally instanced surface shaders won't compile with error: Unexpected identifier "StructuredBuffer"
Reproduction steps:
1. Open the attached project.
2. Play the 'Instancing' scene.
Actual behavior:
The shader will not compile with error - "Unexpected identifier "StructuredBuffer". Expected one of: typedef const void inline uniform nointerpolation extern shared static volatile row_major column_major struct or a user-defined type"
Note:
Actual/expected behavior screenshots attached.
Regression introduced in:
2017.3
Reproduced with:
2017.3.0b3
2017.3.0a1
Not reproducible with:
2017.2.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse cursor does not revert to the default mouse cursor when pressing the "Add column" button in the Search window
- ArgumentException is thrown and textures become unreadable when AssetBundle.Unload(false) is called
- URP Tab Reset Menu Button Is Invisible in Light Mode
- Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
- Saved search to project properties have no margin at the top of the Inspector window
Add comment