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0
votes
Fixed

[URP] Some tests fail due to Destroy being called at the wrong time

Package: Scriptable Render Pipeline Universal

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Jan 15, 2020

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Version/s: 8.0.0

In IL2CPP, effects that rely on TextureCurve.Finalize in Universal Render Pipeline throw errors due to Destroy being called at the w... Read more

1
votes
Fixed

Editor crashes when selecting/clicking on 'Pack Preview' in a Sprite Atl...

2D

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Feb 04, 2020

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Version/s: 2019.3.0f5, 2019.3.0f6, 2020.1.0a19

How to reproduce: 1. Open the attached 'UnityBug_SvgAtlasCrash.zip' project 2. In the Project window select 'MySpriteAtlas' asset 3.... Read more

5
votes
Not Reproducible

[Android] ConcurrentDictionary crashes on IL2CPP

IL2CPP

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Feb 03, 2020

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Version/s: 2019.3.0b2, 2019.3.0f6, 2020.1

Steps to reproduce: 1. Open user's attached project "Minimal.zip" 2. Build it to Android 3. Run the app with the Logcat Expected re... Read more

1
votes
Fixed

[HDRP] Switching from HDRP to URP causes all lights to have their intens...

Package: Scriptable Render Pipeline HD

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Feb 06, 2020

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Version/s: 4.10.0

Reproduces in SRP 7.1.8 and 4.10.0. Could not test master as it has compile errors. Repro steps: 1. use a project with both HDRP an... Read more

0
votes
Fixed

[SerializeReference] EditorUtility.CopySerializedManagedFieldsOnly does ...

Serialization

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Feb 06, 2020

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Version/s: 2018.1

When trying to transfer field values between 2 System.Objects using EditorUtility.CopySerializedManagedFieldsOnly, any object that e... Read more

0
votes
Fix In Review

[Shadergraph] View Direction node does not output normalized vector in U...

Package: Shader Graph

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Feb 06, 2020

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Version/s: 7.0.0

Repro steps: 1. Create a PBR Shadergraph in Universal RP 2. Create a "View Direction" node, plug it into albedo 3. Save the graph a... Read more

1
votes
Fixed

[HDRP] [XR] Single-pass does not work with XR Management Package when XR...

Package: Scriptable Render Pipeline HD

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Jan 12, 2020

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Version/s: 7.1.6

How to reproduce: 1. Open the attached (stereo-singlepass-test.zip) project 2. Enter the PlayMode Expected result: Single Pass work... Read more

0
votes
Fixed

Crash on GfxFramebufferGLES::GrabIntoRenderTexture with GrabPass when in...

OpenGL

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Dec 30, 2019

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Version/s: 2017.4, 2020.1

How to reproduce: 1. Open the attached GrabPass.zip 2. Open the Scenes/SampleScene 3. Enter the Play mode ===Crash occusrs=== Repr... Read more

0
votes
By Design

[Physics2D] Unable to delete Polygon Collider 2D shapes when there are m...

Physics2D

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Jan 30, 2020

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Version/s: 2017.4, 2019.3.0f5, 2020.1

Reproduction steps: 1. Create a new Project 2. Import "Walls.png" and select Texture Type Sprite (2D and UI) in import settings 3. D... Read more

0
votes
Not Reproducible

Installing Androids SDK's when a project is open leads to incorrect path...

Android

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Feb 07, 2020

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Version/s: 2020.1.0a22

To Reproduce: - Open unity with the Android module installed from the hub - "Android Build Support" BUT NOT the "Android SDK & NDK t... Read more

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