Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.1.1f1
Issue ID
955571
Regression
No
Crash on ClassifyTilesToRemoveAndCompute when exiting playmode after getting '"Resume" can only be called on active...' errors
How to reproduce:
1. Open the attached "TilesCrash" project and "scene"
2. Enter playmode and click your right mouse button onto Terrain
3. Click your left mouse button on Terrain
4. Wait for the NavMesh errors to be output in the console ('"Resume" can only be called on an active agent that has been placed on a NavMesh') and navigate with W,A,S,D keys around the Terrain
5. Once the errors are stopped being output (or there are more of them than 999), exit playmode, the crash should occur in a few seconds (repeat the 2nd-5th steps until the crash occurs, usually it occurs during second/third time on playmode or after re-opening the project)
Result - Crash occurs on:
0x00000001409D6AFE (Unity) ClassifyTilesToRemoveAndCompute
0x00000001409DD8FB (Unity) ScheduleNavMeshDataUpdate
0x00000001409DDA9C (Unity) NavMeshBuildOperation::Schedule
0x0000000141080669 (Unity) JobQueue::Exec
0x000000014107F659 (Unity) JobQueue::Steal
Reproducible with - 2017.3.0b3, 2017.2.0f2, 2017.1.1p4, 5.6.3p4
Fixed in - 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment