Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f3
Issue ID
947443
Regression
No
Unity crashes at "Joint2D::FetchBodyA" when a script is referencing Hinge Joint 2D
To reproduce:
1. Open attached Unity project "Prototipo Juego.zip"
2. Open "Nivel1" scene
Result: Unity crashes at this point
Workaround: Go to the project folder (not in Unity), Then navigate to assets and open "Nivel1" scene with Microsoft word. Scroll to page 22 and delete part of the text (see attached gif "deletejoint.gif"). Having deleted this part of the text, Unity will not crash when "Nivel1" scene is opened.
Note: The script that is referencing the HingeJoint2D is BridgeScene.cs and it is attached to "SceneTrigger" gameobject.
Reproduced on: 5.6.3p4, 2017.1.1p3, 2017.2.0f2, 2017.3.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
This is a duplicate of issue #876288