Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.1.0f3
Issue ID
947917
Regression
No
ComputeShader ThreadGroupX access violation causes an Editor crash in KiUserExceptionDispatcher
Steps to reproduce:
1. Download and open the attached project(ShaderTests.zip)
2. Open scene Grass
Result: crash
Reproduced on 5.5.4p2, 5.6.3p4, 2017.1.1p3, 2017.2.0f1, 2017.3.0b1
Notes:
-Able to avoid crashing by dispatching one more thread than needed:
chaning shader.Dispatch(encodeKernel, encodeKernelsX, 1, 1) to shader.Dispatch(encodeKernel, encodeKernelsX+1, 1, 1) in GrassRenderer.cs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment