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Won't Fix

Votes

0

Found in

2017.1.0f3

Issue ID

947500

Regression

No

Launching a build through command line with specific height and width results in incorrect res while Unity Splash Screen is on

Scripting

-

Launching a build through the command line with specific height and width results in incorrect resolution while Unity Splash Screen is on

Reproduction steps:

1. Open "Half-LifeSharp.zip" project
2. Build For Windows Standalone
3. Launch through command line with: -w 800 -h 600
4. See the Resolution of the application
5. Exit and Re-Launch with: -w 1920 -h 1080

Expected Result: Both times the Splash Screen should be the specified Resolution
Actual Result: the Splash Screens resolution is the last used one, not the specified one on launch

Reproduced with: 2017.2.0f1, 2017.1.1p3, 5.5.4p5
Did not reproduce on: 2017.3.0b1 (Doesn't seem to pass the Splash Screen), 5.6.3p4 (Crashes)

Note:
Launch through command line: *.exe Directory* -w xxxx -h yyyy

  1. Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

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