Search Issue Tracker

Active

Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X

Votes

0

Found in

2021.3.52f1

2022.3.63f1

6000.0.51f1

6000.1.7f1

6000.2.0b5

Issue ID

UUM-108989

Regression

No

Navigation Agent stops moving where multiple different NavMesh Surfaces overlap when the "NavMeshAgent.SetPath" method is used

-

How to reproduce:
1. Open the “BugTest.zip“ project
2. Open the “SampleScene“
3. Enter Play Mode
4. Observe the red Capsule Game Object in the Game view

Expected result: The red Capsule eventually reaches the purple Cube
Actual result: The red Capsule starts moving but then stops where different NavMesh Surfaces overlap

Reproducible in: 1.1.1, 2.0.8 (2021.3.52f1, 2022.1.0a1, 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5)

Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Notes:
- Not reproducible by assigning a position to NavMeshAgent.destination
- In the reproduction project, the blue ball always reaches the purple Cube
- Disabling and re-enabling the “NavMesh Surface B” GameObject at any point will fix the issue for the time being

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.