Search Issue Tracker
Fixed in 10.x.x.x
Votes
0
Found in [Package]
10.0.0-preview.33
Issue ID
1274508
Regression
No
[HDRP][DXR] Having more than 32 submesh throws console errors
Repro steps :
- Open test project
- Open sample scene
- Drag and drop the file 33_multi.fbx into the scene view
Expected : Mesh should be imported without console errors
Result : Mesh is imported but a lot of errors are thrown into the console
I think it should at least fail gracefully and not throwing errors like this.
Addtional info :
- Happens only in an RTX project
Environment :
- Windows 10
- Unity 2020.2.0a21
- HDRP 10.0.0-preview.33
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment