Search Issue Tracker
Fixed in 10.x.x.x
Votes
0
Found in [Package]
10.0.0-preview.33
Issue ID
1274508
Regression
No
[HDRP][DXR] Having more than 32 submesh throws console errors
Repro steps :
- Open test project
- Open sample scene
- Drag and drop the file 33_multi.fbx into the scene view
Expected : Mesh should be imported without console errors
Result : Mesh is imported but a lot of errors are thrown into the console
I think it should at least fail gracefully and not throwing errors like this.
Addtional info :
- Happens only in an RTX project
Environment :
- Windows 10
- Unity 2020.2.0a21
- HDRP 10.0.0-preview.33
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment