Search Issue Tracker
Fixed in 5.3.4
Votes
1
Found in
5.3.1p1
Issue ID
758142
Regression
Yes
[Android] Bluetooth sound stuttering on devices using OpenSL
This issue is not VR releated. It affects all devices, running on OpenSL (with feature:android.hardware.audio.low_latency) audio path.
DUT:
-- feature:android.hardware.audio.low_latency (OpenSL)
-Nexus 6 / 6.0.1
-Nexus 5 / 6.0
-Nexus 4 / 5.1.1
-gNexus / 4.3
-- no feature (JavaTrack)
- HTC ONE V / 4.0.3
- SGS2 / 4.1.2
Steps to repro:
0. Connect Bluetooth audio speaker/headphones to the device
1. Build and run any audio project (I've attached one)
2. Notice after app start that sound stuttering
Important! Sound stuttering only when device using OpenSL audio track. Tested with Unity 5.3.1p3. Before OpenSL impl., i.e. Unity 5.1.4p1 bluetooth sound is not stuttering. You may treat it as regression.
All logcats are attached.
Stuttering sounds with different DSP setting are attached as well.
Project is here: https://oc.unity3d.com/index.php/s/Rp1oCEBaLmFYZ07
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Add comment