Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.0f4
Issue ID
755238
Regression
No
Editor's console unable to display unicode characters
Building to Universal Windows Platform, when pc has Windows 10 Japanese version (display language: Japanese), errors in editor's console are showed as unreadable hieroglyphs.
Reproduced with 5.2, 5.3.
Repro steps:
Set up Japanese language on Win10. Press windows button -> Settings -> Time & Language -> Region & language tab -> Add a language (Japanse).
Set Japanese as default language.
Now go to "Region" settings. In "Administrative" tab press "Change system locale...". From drop down list pick Japanese. Restart computer. Windows should load with Japanese locale.
1. open project "UnityUniversalApp.zip".
2. build to WSA Universal 10 or WSA 8.1.
3. observe the console. Errors are showed as hieroglyphs.
Workaround: use English language for non-Unicode programs.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
Add comment