Search Issue Tracker
By Design
Votes
0
Found in
5.3.1f1
Issue ID
760053
Regression
No
Shader w/ pow function produces different result w/ values from inspector and code
Steps to reproduce:
1. Download and open attached project "ShaderBug.zip"
2. Open scene "Main" and notice, that both, cube and sphere, has white sides and black middle
3. Open "TriWater" shader file and comment out line 38 (_bug = 4;), this removes the forced value for _bug variable and takes one from the inspector
4. After switching focus back to Unity and shader recompile, notice that only one side of the cube and sphere is black now
Expected result: No difference between the way variable has been set
Tested and reproduced on:
Windows 10
Unity 5.1.4f1, 5.2.4p1, 5.3.1p3, 5.4.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
scottunity
Mar 22, 2016 03:34
This sounds very similar to a shader bug I'm having. Inspector or script passed value wildly different than same value hard coded.
Unity 5.3.4f1