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Shader w/ pow function produces different result w/ values from inspector and code



Steps to reproduce:
1. Download and open attached project ""
2. Open scene "Main" and notice, that both, cube and sphere, has white sides and black middle
3. Open "TriWater" shader file and comment out line 38 (_bug = 4;), this removes the forced value for _bug variable and takes one from the inspector
4. After switching focus back to Unity and shader recompile, notice that only one side of the cube and sphere is black now

Expected result: No difference between the way variable has been set

Tested and reproduced on:
Windows 10
Unity 5.1.4f1, 5.2.4p1, 5.3.1p3, 5.4.0b2

Comments (1)

  1. 54acc93b658573f0038faf7d340d088e?d=mm


    Mar 22, 2016 03:34

    This sounds very similar to a shader bug I'm having. Inspector or script passed value wildly different than same value hard coded.

    Unity 5.3.4f1

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