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In Progress
Fixed in 6000.0.66f1, 6000.4.0b4, 6000.5.0a2
Fix In Review for 6000.3.X
In Progress in 6000.5.X
Votes
0
Found in
6000.0.40f1
6000.1.0b8
6000.2.0a5
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-99716
Regression
Yes
Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
Reproduction steps:
1. Open the attached project “ReproProject“
2. Click on the Resize button on the navigation bar of the Editor Window to expand the window
3. Enter Play Mode
4. Inside Canvas GameObject, Disable “ScrollViewFIXED“ GameObject in the Hierarchy. Enable “ScrollViewWithIssue“ GameObject
5. Click on the Resize button on the navigation bar of the Editor Window to make the window smaller
6. Try to scroll the Scroll View with mouse by click and dragging
7. Observe the result
Expected result: After click and dragging, the Scroll View is moved by inertia
Actual result: The Scroll View stops abruptly
Reproducible in: 6000.0.7f1 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Not reproducible in: 2022.3.59f1, 6000.0.6f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- For better visibility of the issue, select ScrollViewWithIssue → Viewport → Content. The bounding box can be seen stopping abruptly when reproducing the issue
- In the Hierarchy, a fixed variant of the Scroll View is presented (“ScrollViewFIXED“) that does not reproduce the issue
- Important: the monitor scale has to be set to 150% or higher to reproduce this bug.
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Resolution Note (fix version 6000.5.0a2):
Issue was caused by differences when calculating the anchored position from the normalized and value and vice verse, at certain combinations of Windows Screen Resolution and Scaling amount.
Anchored position is nor longer calculated when the normalized position has not changed
Resolution Note (fix version 6000.4.0b4):
Fixed in 6000.4.0b4
Resolution Note (fix version 6000.0.66f1):
Fixed in 6000.0.66f1