Search Issue Tracker
Won't Fix
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
5
Found in
2022.3.60f1
6000.0.42f1
6000.1.0b10
6000.2.0a6
Issue ID
UUM-99674
Regression
No
Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
How to reproduce:
1. Open the “Sandbox“ project
2. Open the “TexDuplication“ scene
3. Enter Play mode
4. Observe the Particle System in the Scene View
Expected result: Particles are white
Actual result: Particles have image
Reproducible in: 2022.3.60f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Reproducible on: Windows 10, Windows 11 (user’s)
Not reproducible on: No other environment tested
Notes: Also reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Resolution Note:
Thank you for your report.
Toggling off "Include in Build" is unsupported for ParticleSystem/Mesh Renderers and only supported for 2D Renderers.