Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.3f1
Issue ID
776268
Regression
No
[OSX] System.Environment.SpecialFolder.Personal returns different path on editor and standalone with .Net 2.0 subset
1. Open attached project
2. Open scene "MainScene"
3. Press play and look at console, it will print /Users/yourusername folder
4. Build to OSX standalone with .Net 2.0 subset and look at player.log, it will print /Users/yourusername/Documents folder
5. Build to OSX standalone with .Net 2.0 and look at player.log, it will print /Users/yourusername folder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment