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Fixed
Fixed in 6000.0.44f1, 6000.1.0b12, 6000.2.0a8
Votes
0
Found in
6000.0.42f1
6000.1.0b10
6000.2.0a6
Issue ID
UUM-99796
Regression
Yes
Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
1. Open the attached “IN-96736” project
2. Right-click on Game View title and press “Load RenderDoc” option
3. Press the capture button in the toolbar of the Game View
4. Open the capture in the “RenderDoc” application
5. Press the “Time durations for the actions” button in the “Event Browser” tab
Expected result: No error popup is shown
Actual result: “Device Lost error” popup is shown
Reproducible with: 2023.2.0a20, 2023.2.20f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Not reproducible with: 2022.3.60f1, 2023.2.0a19
Reproducible on: Windows 10
Not reproducible on: No other environments tested
Notes:
- Reproduces with Windows Developer Mode enabled
- Does not reproduce with Nvidia RTX 3500 Ada Generation Laptop GPU
- Reproduced using RX 6800 XT, GTX 1650Ti GPUs
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Resolution Note (fix version 6000.2.0a8):
DX: Agility SDK updated to version 1.611.2 to fix RenderDoc captures crash during time durations calculations.
Resolution Note (fix version 6000.1.0b12):
DX12: Agility SDK updated to version 1.611.2 to fix RenderDoc captures crash during time durations calculations.
Resolution Note (fix version 6000.0.44f1):
DX12: Agility SDK updated to version 1.611.2 to fix RenderDoc captures crash during time durations calculations.