Search Issue Tracker
Fixed
Fixed in 6000.0.44f1, 6000.1.0b12, 6000.2.0a8
Votes
0
Found in
6000.0.42f1
6000.1.0b10
6000.2.0a6
Issue ID
UUM-99796
Regression
Yes
Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
1. Open the attached “IN-96736” project
2. Right-click on Game View title and press “Load RenderDoc” option
3. Press the capture button in the toolbar of the Game View
4. Open the capture in the “RenderDoc” application
5. Press the “Time durations for the actions” button in the “Event Browser” tab
Expected result: No error popup is shown
Actual result: “Device Lost error” popup is shown
Reproducible with: 2023.2.0a20, 2023.2.20f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Not reproducible with: 2022.3.60f1, 2023.2.0a19
Reproducible on: Windows 10
Not reproducible on: No other environments tested
Notes:
- Reproduces with Windows Developer Mode enabled
- Does not reproduce with Nvidia RTX 3500 Ada Generation Laptop GPU
- Reproduced using RX 6800 XT, GTX 1650Ti GPUs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 6000.2.0a8):
DX: Agility SDK updated to version 1.611.2 to fix RenderDoc captures crash during time durations calculations.
Resolution Note (fix version 6000.1.0b12):
DX12: Agility SDK updated to version 1.611.2 to fix RenderDoc captures crash during time durations calculations.
Resolution Note (fix version 6000.0.44f1):
DX12: Agility SDK updated to version 1.611.2 to fix RenderDoc captures crash during time durations calculations.