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Fixed

Fixed in 6000.0.44f1, 6000.1.0b12, 6000.2.0a8

Votes

0

Found in

6000.0.42f1

6000.1.0b10

6000.2.0a6

Issue ID

UUM-99796

Regression

Yes

Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup

-

1. Open the attached “IN-96736” project
2. Right-click on Game View title and press “Load RenderDoc” option
3. Press the capture button in the toolbar of the Game View
4. Open the capture in the “RenderDoc” application
5. Press the “Time durations for the actions” button in the “Event Browser” tab

Expected result: No error popup is shown
Actual result: “Device Lost error” popup is shown

Reproducible with: 2023.2.0a20, 2023.2.20f1, 6000.0.42f1, 6000.1.0b10, 6000.2.0a6
Not reproducible with: 2022.3.60f1, 2023.2.0a19

Reproducible on: Windows 10
Not reproducible on: No other environments tested

Notes:

  • Reproduces with Windows Developer Mode enabled
  • Does not reproduce with Nvidia RTX 3500 Ada Generation Laptop GPU
  • Reproduced using RX 6800 XT, GTX 1650Ti GPUs
  1. Resolution Note (fix version 6000.2.0a8):

    DX: Agility SDK updated to version 1.611.2 to fix RenderDoc captures crash during time durations calculations.

  2. Resolution Note (fix version 6000.1.0b12):

    DX12: Agility SDK updated to version 1.611.2 to fix RenderDoc captures crash during time durations calculations.

  3. Resolution Note (fix version 6000.0.44f1):

    DX12: Agility SDK updated to version 1.611.2 to fix RenderDoc captures crash during time durations calculations.

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