Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0b6
Issue ID
1163790
Regression
Yes
[Editor] GameObject visibility toggle doesn't work with HDRP Template
GameObject visibility toggle in the Hierarchy doesn't work with HDRP Template
Steps to repro:
1. Create a new project with HDRP Template
2. Click on the eye icon for the scene to hide all the GameObjects in the hierarchy window
3. Again click on the eye icon to show the GameObjects
Actual Result:
GameObject visibility doesn't toggle to proceed further
Expected Result:
All GameObjects in the scene gets visible on toggling GameObject visibility icon
Workaround:
Individual GameObject's visibility can be turned ON one by one to proceed further.
Occurs on:
2019.2.0b7, 2019.2.0b6, 2019.2.0a1, 2019.1.0f2, 2019.1.a13
Working fine on:
2019.2.0b6, 2019.1.a12
Environment:
Windows 10 and MacOS 10.14
Note:
1. Refer attached video
2. "Visibility toggle" feature is introduced in 2019.1.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment