Search Issue Tracker
Fixed in 1.5.0 & 2.1.0
Votes
0
Found in [Package]
2.0.1
Issue ID
1163825
Regression
Yes
[TextMesh Pro] Using Ellipsis overflow causes some Emojis to turn into a Square when truncated
How to reproduce:
1. Open the attached project named Case_1163825
2. Select the Text gameObject and move the right margin leftwards
3. Observe the behavior of the emojis when truncated
Expected result: Emojis are turned into "..." as a regular text (Track_1163825_V1)
Actual result: One of the emojis turn into a square (Track_1163825_V2)
Reproducible with: 2018.4.3f1, 2019.1.8f1, 2019.2.0b7, 2019.3.0a7
Not reproducible with: 2017.4.29f1(Downloaded the TMP from the asset store. More details below)
Reproducible with package versions: 1.4.0, 1.4.1, 2.0.0, 2.0.1
Could not test with package versions: 1.3.0 or below (Text becomes invisible)
Not reproducible with package version: 1.2.2 (Downloaded from the Asset store. Behavior showed in Track_1163825_V2)
Notes:
The text used for testing: Currency: All <sprite=0> <sprite=1>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
- [iOS] WebCamDevice.availableResolutions returns a single resolution with width and height both 0 on some iOS devices
- Editor freezes when selecting a GameObject in Play Mode with a script containing a public byte array
Resolution Note (fix version 1.5.0 & 2.1.0):
This issue has been addressed and will be fixed in the next release of the TMP package which will be version 1.4.2 for Unity 2018.4 and 2.0.2 for Unity 2019.x.