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Fixed in 2020.1.X

Votes

0

Found in

2019.2.0a3

2019.2.0b6

Issue ID

1163981

Regression

No

[OSX] Shadows are not rendered when casted from/to probe-lit GI contributors

Progressive Lightmapper

-

Steps to repro:

1. Open attached project and 'SampleScene' scene; on OSX;
2. Let the scene's lighting auto bake;
3. Observe the plane.

Expected result:
Shadows casted from cubes are rendered.

Actual result:
Shadows casted by cubes are not rendered on the plane. Artifacts are shown in the Scene view when moving the viewport.

Notes:
- Reproducible in 2019.2.0b6;
- Reproducible only on OSX 10.14.5, not reproducible on Windows 10.
- Reproducible only for the shadows casted from/to probe-lit GI contributors; not reproducible for shadows casted from/to dynamic objects;
- Reproducible only for the Mixed lighting (shadowmask and subtractive); not reproducible for Baked Indirect;
- Not reproducible for Realtime GI;
- Not reproducible for Baked GI.

  1. Resolution Note (fix version 2020.1):

    Some code misidentified SSDs as Lightmapped objects. SSDs should not cast shadows in Subtractive mode, but they should in Shadowmask mode.

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