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By Design
Votes
0
Found in
2019.2.0b2
Issue ID
1159837
Regression
No
[IL2CPP] Application crashes at vdso while creating WeakReference when built with IL2CPP & C++ Compiler Configuration = Debug
To reproduce:
1. Open attached project
2. Make sure player settings are set as below:
Scripting Backend = IL2CPP
C++ Compiler Configuration = Debug
3. Build and run to the device
Actual result: application crashes
Expected result: the application should not crash
Reproduced in:2017.4.29f1; 2018.4.2f1;2019.1.7f1; 2019.2.0b6; 2019.3.0a6
Tested with:
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00266, Xiaomi Mi A2 (Mi A2), Android 8.1.0, CPU: Snapdragon 660, GPU: Adreno (TM) 512
VLNQA00093, Samsung Galaxy S6 edge (SM-G925F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
Note: does not reproduce with Mono Scripting Backend
Note: does not reproduce with C++ Compiler Configuration set to Release or Master
Note: logcat attached
-
NeverTrustShadows
Nov 29, 2021 06:57
Isn't there any crash log or something associated with this issue? That title really doesn't help, it feels like a clickbait as it is.
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Resolution Note:
The code in this case is hitting an unsupported feature in IL2CPP. The script code calls the WeakReference constructor with a second argument of true (this is the trackResurrection parameter). IL2CPP does not support resurrection of WeakReference objects. See the Microsoft documentation for more details:
https://docs.microsoft.com/en-us/dotnet/api/system.weakreference.-ctor?view=netframework-4.8#System_WeakReference__ctor_System_Object_System_Boolean_
Please pass this argument with a value of false to work around this problem.